[closed] the only constant is change
Who: the Fallout AU crew
Setting: the Commonwealth
Summary: BoS things, institute things
Warnings: Fallout warnings, smut
Other: [original notes] [first post] [second post] [third post] [fourth post] [fifth post] [sixth post] [seventh post] [eighth post]
- minor timeskip to when the BoS has its feet under it again, shaun asks riley to go up and keep an eye on them and deacon goes with
- they get assigned to a BoS squad composed of AU versions of chancellery guards (paladin archimedes o'hallan, knight-captain anthony norris, lancer-sargeant alex reyes, knight riley reynolds, knight everett wynter, knight henry "hal" saller, aspirant 'jack' "deacon" 'priest')
- maybe some minor quests involving getting to know them, gotta get some solid Bonding going
- sarrith (sarah, secret enclave remnant) and sal's romeo and juliet romance
- that one quest where you get the nukes from the glowing sea for the BoS
- wynter's mistake and gradual ghoulification and the position it puts the squad in
- blind betrayal
- shaun announces ferran officially as his successor
- ferran dealing with the short institute quests that result from that
- shaun discovering ferran's a slut and trying to talk to him about it
- zetta freaking out bc they're spending all this time waiting for her to recover and dealing with the BoS, and not having the time to try to figure out a way to save shaun
- zetta, in general, driving shaun slowly up the wall because she's cooped up and needs to be kept occupied or else Bad Things Start Happening, why is this shaun's life, this was not what he was expecting at all
- ferran going on missions with x6-88 / house divided, warwick
- nathan and zay's one night stand with ferran becoming not a one night stand any more
- at some point we need to have nathan call deacon a mongrel to his face so zetta can go positively nuclear
- zay finding out nathan is taking buffout
- build towards the railroad and institute being on better terms (not *stable*, but they need to be in a position where they're willing to make an alliance at the battle for bunker hill and afterwards to take the BoS down)
- probably need to do a meeting with dez and carrington, bc jfc (and ferran being the next director makes it easier to make negotiations on the institute's behalf though shaun probably doesnt fully trust him with that wrt the railroad yet, shaun needs to see ferran make decisions that benefit the institute OVER the railroad for that)
- mass fusion happens before battle for bunker hill, lighting a fire under the brotherhood's ass (still use it as the faction cut-off point?)
- at the battle, brotherhood wins -- keeping them a legitimate threat and serving as the push for the institute and railroad to work together against them
[image] [lyrics]
well, oh, it seems you're a lot like me
you dug yourself into places you never thought you would be
but don't you fret, and don't you mind
the only constant is change,
and you never know what you'll find
yeah, tomorrow i might wake up nice and clean
and i might believe the things i said i didn't mean
and this might turn and wind up just the way we'd dreamed
and i might become the things i swore i'd always be


Setting: the Commonwealth
Summary: BoS things, institute things
Warnings: Fallout warnings, smut
Other: [original notes] [first post] [second post] [third post] [fourth post] [fifth post] [sixth post] [seventh post] [eighth post]
- minor timeskip to when the BoS has its feet under it again, shaun asks riley to go up and keep an eye on them and deacon goes with
- they get assigned to a BoS squad composed of AU versions of chancellery guards (paladin archimedes o'hallan, knight-captain anthony norris, lancer-sargeant alex reyes, knight riley reynolds, knight everett wynter, knight henry "hal" saller, aspirant 'jack' "deacon" 'priest')
- maybe some minor quests involving getting to know them, gotta get some solid Bonding going
- sarrith (sarah, secret enclave remnant) and sal's romeo and juliet romance
- that one quest where you get the nukes from the glowing sea for the BoS
- wynter's mistake and gradual ghoulification and the position it puts the squad in
- blind betrayal
- shaun announces ferran officially as his successor
- ferran dealing with the short institute quests that result from that
- shaun discovering ferran's a slut and trying to talk to him about it
- zetta freaking out bc they're spending all this time waiting for her to recover and dealing with the BoS, and not having the time to try to figure out a way to save shaun
- zetta, in general, driving shaun slowly up the wall because she's cooped up and needs to be kept occupied or else Bad Things Start Happening, why is this shaun's life, this was not what he was expecting at all
- ferran going on missions with x6-88 / house divided, warwick
- nathan and zay's one night stand with ferran becoming not a one night stand any more
- at some point we need to have nathan call deacon a mongrel to his face so zetta can go positively nuclear
- zay finding out nathan is taking buffout
- build towards the railroad and institute being on better terms (not *stable*, but they need to be in a position where they're willing to make an alliance at the battle for bunker hill and afterwards to take the BoS down)
- probably need to do a meeting with dez and carrington, bc jfc (and ferran being the next director makes it easier to make negotiations on the institute's behalf though shaun probably doesnt fully trust him with that wrt the railroad yet, shaun needs to see ferran make decisions that benefit the institute OVER the railroad for that)
- mass fusion happens before battle for bunker hill, lighting a fire under the brotherhood's ass (still use it as the faction cut-off point?)
- at the battle, brotherhood wins -- keeping them a legitimate threat and serving as the push for the institute and railroad to work together against them
[image] [lyrics]
well, oh, it seems you're a lot like me
you dug yourself into places you never thought you would be
but don't you fret, and don't you mind
the only constant is change,
and you never know what you'll find
yeah, tomorrow i might wake up nice and clean
and i might believe the things i said i didn't mean
and this might turn and wind up just the way we'd dreamed
and i might become the things i swore i'd always be


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[He's not going to explain how he knows about the Institute's personnel losses.]
I have no idea what the Institute's long-term goals are, so I can only speculate. But Lone bringing a stranger doesn't bode well.
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[He pauses.]
Actually, pointless question, never mind. Also: gross.
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Indeed.
I'm going to make myself some tea. Care for some? [Because being not evil and also not making Carrington explain where Captain Lone is deserves a reward in the form of a bit of basic politeness.]
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[Gotta do something to kill the time.
... though, he's gonna have to take his mask off to actually drink the tea. Oh, well. There'll be plenty of time to put it back on before everyone shows up.]
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He putters back towards the command center when he hears a loud thudding sound.
Oh, goody, he thinks.]
Heyyyyyyy, Torvald, [he says instead, his arms magically appearing out from his layers as he spreads them wide as if welcoming a good friend. Even his voice is full of exaggerated joy.] Long time, no see!
[It's a good thing he hasn't put his gas mask back on, after all.]
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But the joke in this response is the fact that none of them know each other very well, outside of a couple of exceptions.]
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[With a hiss-stomp of each hydraulics powered step, Torvald walks to a corner of the room and exits his armor. The bulk and raw power of it is intoxicating, but it's impractical for indoors. The leather of his clothes is dyed dark. Even without the power armor he towers over the other two men in the room.]
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Oh! How wounded am I! A fatal blow! I shall never recover! Remember me fondly, oh loyal compatriots!
[This is why no one likes you, Bellamy.]
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Dead, defeated, gone forever, [he bemoans.] With not even a single person to grieve my loss!
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I'd miss you, Uncle Shouta.
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[A beat. He breaks character to add:] And don't call me that.
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Well. [He claps his hands together, rubs them, and then withdraws them back into his layers.] Looks like we're just missing the happy couple. And the Cap'n, of course, but he's, uh, occupied. [And this is a "little shit" grin. Guess what, guys. No, really. Guess.]
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Is he trying to hack the main computer server here?
[She swears, Uncle Nathan cares more about computers than about people sometimes.
Uncle Doc snorts.]
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Uh, yeah, no. I'd tell you, but I'm pretty sure you're too young to understand. [Sara's not too young to understand. But he knows that phrase is more likely to tip everyone else off.
... whether or not Sara catches on to it, he's not sure. Sometimes he expects her to catch things, but they soar right over her head. It's part of the fun, though; it's a good kind of unpredictability.]
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Oh. My. God.
If you're telling me that he's getting a morning quickie, I do not want to hear about it.
[After Sara's finished, John rumbles.]
And I don't want to hear how you know what a quickie is.
Dad. I'm 20 and I have ears. Haven't you heard caravan guards talk before?
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Okay, that's a lie. He cackles and points at them all.
Which probably makes it look like he's pulling a fast one on them, actually.]
No, really. He brought somebody with him from the Institute and they're totally all over each other. Doc, back me up on this. You're the one who told me.
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[Carrington faces Torvald.]
It's a man.
[Getting it out there early because it will be better for everyone if Torvald processes it now than is surprised by it later.]
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Now more than ever the Captain should understand the importance of preserving and passing down our genetic heritage.
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